Bartkira: Nuclear Edition!

The Bartkira project (pop culture mash of the Akira manga redrawn with characters from ‘The Simpsons’, here’s the tag to check everything about it on the blog so far) just keeps getting better; there’s been gallery shows all over the world – including Tokyo – tons of press and Akira creator Katsuhiro Otomo’s even looked it over, apparently. Now there’s going to be another print version (the first was an exhibition companion from Rotten Oak) out through a mainstream channel, which is cool:

Bartkira Nuclear Edition cover

Published by Floating World Comics and Nucleus, Bartkira: Nuclear Edition is a full-colour, hardback book with just some of the 6-volumes-worth of comic pages reproduced inside, including some of mine from the project! Like, ohh, this kind of thing:

Bartkira double page spread

There’s a startlingly involved blog entry on my pages from the book here. Also in the Nuclear edition are a whole gang was amazingly talented indivuals including Warwick Johnson Cadwell, Tom Neely and more. See the full list here.

The book will be out in comic shops worldwide on the 30th of March. Here’s the Previews listing for it. If you’d like a copy, please get in touch with your friendly local comic shop (preferably an independent one like Gnash Comics or OMG Comics near me) and let them know. It might speed things up if you give them its code – JAN161028 – but that’s not essential.

Bartkira Nuclear Edition, boyeee

As part of the launch there’s going to be an exhibition at the Nucleus gallery in Los Angeles that runs from the 9th-24th of April, with an opening shindig on the 9th from 7pm-10pm, if you’re in California!

So if you’ve not seen anything about Bartkira creep into your feeds yet, do seek it out, you can read it online for free, check the twitter hashtag or check the tumblr tag. It’s a truly amazing… Happening; it really makes you realise just how good a shape comics, illustration and the dizzy sense of genuine community are in these days. It’ll only get better too.

Exalted: Crash Test Funny

Want to get your mate round and go for a nice drive down the road in the Exalted role-playing game universe? Too bad, because Volka The Exalt here’s seen your chariot coming a mile off AND IS GOING SMASH IT TO BITS WITH ONE PUNCH:

Exalted Third Edition illustration progress

So this is going to be printed on one half of a page of the Exalted Third Edition book from The Onyx Path Publishing with a column of text going down the other half. I’m guessing the text will be about how Volka here (who is definitely female, believe it or not, I was going with the brief here) is able to do this kind of thing without breaking a sweat because of her special Exalt powers.

Exalted Third Edition illustration progress

Starting off in my sketchbook, I was trying to find a way of communicating everything that was going on while still making it dynamic. A really simple side-on view of Volka at one end and the chariot at the other with the punch in the middle. We didn’t have a landscape format to fit all of this in though… And anyway, it would be boring, like the side elevation of a plan. Some foreshortening was required! It ended up being quite a lot…

Exalted Third Edition illustration progress

So here’s the rough I came up with. The chariot and its contents had to be flying apart – which was handily in the brief – to separate them in three dimensional space because it stopped them overlapping each other when it came to the foreshortening…

Exalted Third Edition illustration progress

Volka’s a great character (androgynous and she’s got a great skintone, all of this came from the brief) so it looks like I got to define her look. Whoop!

Exalted Third Edition illustration progress

The final linework that went into the finished piece, drawn with an automatic pencil on bristol board on top a lightbox (I think).I didn’t get Volka’s mouth quite right, but that got fixed later.
I’m now gonna introduce a double-up wall of work-in-progress screengrabs; the long, thin images I’ve put up so far prompted a bit too much scrolling on your part, so this should be easier. You can thank me later.

Exalted Third Edition illustration progress

First up – on the left – are the colour flats, taking the fairly precise linework and knocking it down into shapes – the individual colour choices aren’t too important at all at this stage. Ignore the darker blue blob in the sky for now. Next – on the right – I dropped the hastily-daubed colour info from the colour rough straight on to the final to serve as a kind of under-painting.

Exalted Third Edition illustration progress

Exalted Third Edition illustration progress

A couple of quick progress grabs of Volka’s face coming together.

Exalted Third Edition illustration progress

Next, I worked in some dark shades to get the modelling of the forms now present in this final piece down. Then I worked on over the top with highlights, to model further. There was some proper painting with ‘local’ colours going on a little bit too.

Exalted Third Edition illustration progress

Working over with different colours and getting towards a kind of ‘detail’ level here. Volka’s leaf-mail armour took a while, but it was probably worth it.

Exalted Third Edition illustration progress

The pink glow is Volka’s ‘Anima Banner‘ – a light show shroud that she emanates when she’s using her special powers. I was starting to work into the environment more here and soften the elements further away from the viewer in the composition to give a greater illusion of depth. And how much chariot’s just been broken up. The guys in the chariot are supposed to have a kind of Mesotopamian feel to them, which was fun. In fact, the whole flipping’ piece was loads of fun!

Exalted Third Edition illustration progress

Final textures and tweaks. It was decided that Volka’s right leg should be moved further into the composition to make her look a bit more rooted in the scene and increase the depth, so I duly did that. Initially I thought the bonkers figure work suited Exalted, but the edit probably makes the image work a bit better…

Exalted Third Edition illustration progress

You can see here how my working ratio didn’t quite match the printed image ratio. Anyway, we’re done. Here’s some detail grabs, in case you’re keen:

Exalted Third Edition illustration progress

G’wan, Volka.

Next time: Ramparts ‘n’ Revenants!

Exalted: Muscle Mary and the Infinite Sadness

The next in the series of ‘Exalted’ Third Edition role-playing game (“EX3” to the cool kids who’ve been waiting for it to be released) from The Onyx Path publishing. (Even cooler kids might know them by their old household name of ‘White Wolf’.)
Here, we learn it’s not all explosions and cheesy grins in the land of ‘Creation’ in ‘The Age of Sorrows’, some people are having problems too:

Exalted Third Edition 'EX3' Great Curse illustration

So yer big man here is an ‘Exalt’ character – an individual who has special powers – the only problem is that with great exalted power comes crap responsibility: you have to suffer ‘The Great Curse’. This curse comes from the enemies of your godly Exalted ancestors, the ‘Primordials’. As the Primordial old-school-rulers of the world were overthrown and destroyed by the Exalted forces, the Primordials cursed the usurpers to feel miserable sometimes and occasionally lose control of their emotions. (Yeah, I have days like that too.) Tiny here is suffering and is no help to his friends who’re fighting off a Realm legion attack.

Anyway, here’s me at square one doodling out some ideas in my sketchbook.Exalted Third Edition 'EX3' Great Curse art workings

Oh the anguish:
Exalted Third Edition 'EX3' Great Curse art workings

The quick linework for a rough to send to the editor:Exalted Third Edition 'EX3' Great Curse art workings

The same linework quickly coloured up:Exalted Third Edition 'EX3' Great Curse art workings

That was all good so I took the rough linework, blew it up and lightboxed this final piece lineart from it:Exalted Third Edition 'EX3' Great Curse art workings

The colour flats. The idea is that you use these to grab selections of figures and elements to have in your toolkit for later on when it’s all gone wibbly and is hard to get back into:Exalted Third Edition 'EX3' Great Curse art workings

The quick colours from the rough used as a bit of underpainting and then worked into, to start the ball rolling:Exalted Third Edition 'EX3' Great Curse art workings

Giving the folks in the background a bit of attention for a change. And should say the blue lines are to mark the edge of the image:Exalted Third Edition 'EX3' Great Curse art workings

Getting there. And yes, our linework’s pretty much disappeared so I guess this is officially a painting now:Exalted Third Edition 'EX3' Great Curse art workings

Working in further, getting everything differentiated and trying to pull the background and other elements out of the gloom. It goes against type that the main character in the foreground is the one disappearing in the murk, not everybody else stuck at the back. (Pro Tip: The gloom represents GLOOMY EMOTIONS.)Exalted Third Edition 'EX3' Great Curse art workings

A quick work-in-progress screengrab:Exalted Third Edition 'EX3' Great Curse art workings

Here comes the sun: getting it nice and cheerful in the background so the foreground can look more depressing:Exalted Third Edition 'EX3' Great Curse art workings

Putting in grass textures, details and some tweaks:Exalted Third Edition 'EX3' Great Curse art workings

A bit of colour wrangling and we’re finished:Exalted Third Edition 'EX3' Great Curse illustration

Some grabs of details; our Realm legionnaires, heavily-armoured heavies that seem to be one of the many recurring visual motifs of the setting:
Exalted Third Edition 'EX3' Great Curse art detailAnd some super-friends getting a bit of screen-time:
Exalted Third Edition 'EX3' Great Curse art detail

Next time: exploding vehicles!

Happy Holidays 2015

Happy Holidays for 2015 with Highly Questionabe Santa

Wishing you and yours the very happiest of holidays, hope you’ve had a great year and here’s to an even better 2016! Sorry to drone on (oho), but could this be the end for Highly Questionable Santa..?
And, as is tradition, the apology: Sorry. (For those not so familiar with early-eighties animated features for all the family, see: This here YouTube video )

– All the very best from Lee & Becky.

(And if this is your first ‘Questionable Santa’ing, you can familiarise yourself with the previous times he didn’t stay away here.)

Exe-treme Etchings

Some of the sketches I drew for folks passing by my table in artists alley (which always sounds like it’s the dodgy part of a convention) at the Exeter con this weekend:

Chewbacca. There’s some kind of Star Wars film coming out soon isn’t there..?

Iron Man! I was all juiced up for robot funtimes because the lovely John-Paul Bove was on the table next to mine.

Everyone’s favourite world-saving layabout, Richard Cole the journalist from the Power of Five series.

Iron Man meets Thor. Because comic conventions are all about the pull of recognisable characters, so why not play at some alchemy with that?
(Also, as I had to explain to some people, it’s truly made by the Hammerstein from the ABC Warriors in 2000AD style hand-hammer…)

Exalted: Ursa Massacre

The next in the series of Exalted RPG interior illustrations isn’t all quiet, unassuming and expecting you to take a seat, settle down and take in all the detail, instead it SUDDENLY THROWS LOADS OF HOT BEAR VISCERA RIGHT IN YOUR STUPID FACE:

Exalted Third Edition RPG illustration workings

Hoo boy! Apologies, bear fans, nature-lovers, and er, just about everybody. The creative director and the art editor made me do it! Okay, crap excuse. Anyway, this is an image of a ‘Lunar‘(feral, tribal) ‘Exalted‘(person with rare, special powers) having to defend herself from some wildlife while she’s on a nice hike in the mountains.

Exalted Third Edition RPG illustration workings

These are the first series of rough thumbnail scribbles I scribbled in ma travellin’ sketchbok. The image is of a woman ripping a rampaging bear in half with her mad powers. I knew the bear would be suspended in the air, so I was wondering wether to show it hanging above or being looked down on.

Exalted Third Edition RPG illustration workings

Here was what I came up with for a rough to show the creative director and art editor. In amongst the bears with the unfortunate bear in the air (hey that rhymes) towering over the viewer. Next, I coloured it:

Exalted Third Edition RPG illustration workings

The scene is set in the mountains in the snow, but I didn’t want to just rely on a white and light-blue colour scheme like so many wintery images seem to have by default… It’s far too clean and plastic-looking. Instead I deliberately went for saturated purple and red colours. The thing that looks like a ghost crocodile is the woman’s ‘Anima Banner‘, a lightshow aura that surrounds her while she’s activating her special powers. (And providing a bit of comment on the situation too, by the looks.)
Here’s the very restrained linework I drew for the final piece with a mechanical pencil. (The pencil gives a fine line with just enough variation and weight to keep it a little bit interesting:

Exalted Third Edition RPG illustration workings

…but talking about line qaulity is a bit academic because the eventual goal is to cover it up with digital paint! Here are ‘the flats’ for the image:

Exalted Third Edition RPG illustration workings

…placeholders for putting particular colours in particular parts of the image. Once I got the shapes I down, I then straight away changed the colours to these:

Exalted Third Edition RPG illustration workings

You can see some of the stone and rock textures I dropped in too. Next I worked into the lowlights and shades:

Exalted Third Edition RPG illustration workings

I threw some blood on it too… Next up, the highlights went on and the background were worked into:

Exalted Third Edition RPG illustration workings

Here’s a quick screencap of me working into the lady’s face. It was much more squished at this point and I had to fix that. Also, the eyes being at different levels. Oy:

Exalted Third Edition RPG illustration workings

While we’re doing cutways, here’s on of some of the textures and whatnot without anything else in the way:

Exalted Third Edition RPG illustration workings

Then working into it all some more…

Exalted Third Edition RPG illustration workings

More importantly the crocodile anima banner went in. The title for this image in the art notes is ‘Grusome Triumph’. Yup. There was some head-scratching about how transparent(?), translucent(?) or semi-opaque(???) it should be overall and in particular bits, but we got there in the end:

Exalted Third Edition RPG illustration workings

Then a bunch of fixes and overpaints, working into it all the while, doing the odd lighting trick:

Exalted Third Edition RPG illustration workings

Then we were getting more into details and plugging away at all the brushstrokes needed to make the furry bits look furry:

Exalted Third Edition RPG illustration workings

Fozzy bears duly fozzied, I was pulling the dark bits forward and making the light bits stand out, trying to get as much depth as I could out of the piece. (Which is a challenge because there’s only so much depth in the composition before we hit the sky…

Exalted Third Edition RPG illustration workings

And we were done! I even signed it and everything. The piece was cropped, the idea being it’s a tall, thin illustration to take up one half of a page of the book running from top to bottom, leaving the other half free for text. (Apologies if these are a bit hard to view in the blog and need lots of scrolling, I’m sure they’ll look good in the book thanks to the lovely Oynx Path folks!

Exalted Third Edition RPG illustration workings

Here are some close-ups of interesting bits of the piece, in case you were tired of squinting…

Exalted Third Edition RPG illustration workings

Because I took the time to put all of these brushstrokes into the bear’s fur, you’re getting a close-up of it…

Exalted Third Edition RPG illustration workings

This bear is concerned. I’m sure you would be too. (Also, check out the textures and whatnot on the mountains in the background!)

Exalted Third Edition RPG illustration workings

 Next time: Super-powered people struggle with everyday things too, you know!

Not-November Noodlings

Some sketches I drew live and dangerous for folks at Plymouth’s ‘Dev-Con’ today:

Brushpen comic convention sketch

Link from the Legend of Zelda! There I was with a couple of sketches in front of me wondering what to draw next and then a couple of people dressed as Link walked past…

Brushpen comic convention sketch

Fionn from the Fionn Mac Cumhaill stories I’m currently pulling an outline for a graphic novel together from. The visuals aren’t set yet, but this is a tryout for a young (and fairly New Wave-looking) Fionn.

Brushpen comic convention sketch

Here’s Sabha, another character from the Fionn-filled ‘Fenian’ stories. I wasn’t really warmed up when I drew this one so I think the features of the face look a bit odd…

Brushpen comic convention sketch

Deadpool! There are many deadpools drawn at cons. I’m getting to a stage now where I can use it to channel Yoji Shinkawa – the Metal Gear game series concept artist – a little bit… All army dudes, body suits, protective gear, pouches and gizmos. And samurai swords (or is it a ninja sword because Deadpool’s supposed to be a ninja..? So they should be straight instead of curved, right?) Yes, just like Metal Gear.

Brushpen comic convention sketch

Doctor Doom lookin’ ominious.

Brushpen comic convention sketchThis guy’s from the Fallout 4 game trailer. I get more requests for game characters these days, it’s all good, these are the characters that people’s imaginations live with these days, they just don’t happen to be on newsprint.

Brushpen comic convention sketchDredd!
Brushpen comic convention sketchSpider-man. Man, those web patterns on his costume are fiddly.

Brushpen comic convention sketchMikasa from Attack on Titan.

Brushpen comic convention sketch

A “fairy tale princess” for Diana Mizuru (whose picture book ‘The Gingerbread Man’ is really good!) impossible drapery on dresses that mix kinds of ages of medieval costume are fun!

Brushpen comic convention sketchBatman. Is he mired in the agony of being a creature of the night, a melancholy that wraps itself around him like a dark cloak? Or has he gotten muddled up while changing his bat-duvet cover..? You decide!

Brushpen comic convention sketchClaire from Resident Evil / Biohazard. Only now do I realise she looks a bit like Lara Croft. Ah well. I actually had reference for this character provided in the form of an action figure. I think that was a first.

Once you get into the flow (hoho) of using a brush pen, the art comes out really quickly. Lines are down in no time and then going into detail with such a bold line with such variety of weight just seems to muddle everything up, so you skip it. It really keeps you drawing fast and ready to blitz on with the next sketch.

Exalted: Holy Mountain

The Exalted Role-Playing-Game! Full of exciting martial arts guys and gals punching cities into the sky and colourful explosions! Most of the time! Unlike last time though, sometimes there are more quiet moments where flaming magic isn’t in evidence and it’s time for the kung-fu kids to just stop leaping tall buildings in a single bound, sit themselves down and take in the world around them for a change. You know, to help get the nuances of the setting across to both them and the reader.

Exalted Third Edition Holy Sanctum

So this is an environment piece depicting a city hiding away inside a series of organic-looking tunnels, chambers and thoroughfares carved with magic into the inside of a mountain. The people living there now didn’t do it, that was how they found it and they moved in. (You can see me thinking about wibbly, impossible rock carvings in bottom-right of the sketches below:)

Exalted Third Edition Holy Sanctum

So while this is a city, it doesn’t have a skyline to help impress its size upon the viewer. In the above sketches, I was trying to figure out a way to convey the size of the place and also its swiss cheese like nature. (Rock blocks your vision, y’know.) On the top-left you can see I was going to put the viewer at street level and show a giant ravine with bridges criss-crossing it fading away into the distance above. This was a good idea, but I thought I’d go for something that showed the overall hubub of the place, so I tried reversing the angle and looking down on the same place from above. It wasn’t really working, so I threw both of those out and went for a layered composition that had both bridges and streets. And some view distance to distant lights and buildings to make it seem bigger…

This was the rough I came up with:

Exalted Third Edition Holy Sanctum

This piece was the one out of the series that I didn’t actually draw any linework – with pencil on paper – for. I felt confident with going straight to digi-paint from the rough since it was fairly a limited-palette piece.

This is some of the ‘underpainting’ for the illo, grabbing the rough brushwork from the rough version and then spotting in big round brushstrokes from a distance to get all of the information in:

Exalted Third Edition Holy Sanctum Work-in-Progress

Here’s the next phase of painting: moving in and describing and modelling things properly, even the buildings in the distance. There was a bit of an Art Nouveau thing going on in this town:

Exalted Third Edition Holy Sanctum Work-in-Progress

Here I was working on giving the distant bits some haze, just like distant buildings would have in any open-air city. Also to suggest the lights and activity happening across town:

Exalted Third Edition Holy Sanctum Work-in-Progress

Glowing bits! The guys with the light sources on sticks are priests of the temple with the great big head above the entrance. Since this piece was worked in progressively lighter colours out of the dark background, it was getting pretty light down there:

Exalted Third Edition Holy Sanctum Work-in-Progress

And here at the finish I’ve started to take some bits of the architecture back into the subterranean gloom, to smooth its carving and also divert attention to other parts of the image.

Exalted Third Edition Holy Sanctum Work-in-Progress

And we’re done. Sorry if it wasn’t all as whizbang as the other images. There’s got to be a letup at some point I suppose. (More whizbang images are on the way.) The creative director on the book – lovely fellow Rich Thomas, who it turned out painted some of the Magic: The Gathering cards I liked back when I was a teenager – was really positive about this image. Shucks. And here I was thinking it was one of the weaker ones.

Next time: bear bits!

While we’re talking about Exalted, here’s a quick grab of the double-page-spread desert piece I painted in layout for the finished item, courtesy of the Exalted Third Edition Kickstarter updates feed:

Exalted Third Edition RPG book layout spread

Night of the Blank Sketch Variant Cover Comics

A couple of commissions for those fancy blank cover variant comics they make for art monkeys to scribble on. Bless those comic publishers, I don’t quite know why they do it. It’s fun though, and as long as it shifts a few more units we can all pretend it’s some kind of industry. ANYWAY, here’s Calvin Ellis, president of Earth-23 in DC Comics and also that world’s Superman. That sentence I just wrote does make sense to some people. I promise. He’s on the cover of the ambitious ‘Multiversity’ fourth-wall smashing comic.
President Calvin Ellis, Earth-23's Superman in DC Comics

I’m laying this on a bit thick here but since I usually bash these out at cons they’re very quick – these two were done at home so I got to take photos step-by-step.

President Calvin Ellis, Earth-23's Superman in DC Comics

Inking with my Pentel FP10 brushpen. I’d forgotten just how quick it is to work with.

President Calvin Ellis, Earth-23's Superman in DC Comics

So I got out some watercolour for these two. The paper of the extra cover didn’t quite take the pigment or water as well as I would have liked, but it was A NOVELTY so never mind. Actually, as the solution soaked in and bled quickly, it speeded up the whole process, which was handy!

President Calvin Ellis, Earth-23's Superman in DC Comics

And there you have him, looking both Super and super-electable.
Proper old-fashioned propaganda-worthy, I hope.

And next up, here’s your Wolverine, being all savage and living with a pack of wolves – just like any middle-aged man would, given half a chance – he does have to fight off angry polar bears though…

Yellow spandex and tapered fins Wolverine’s cool and all, but it’s the mutant-caveman-soaked-in-viscera look that we all really pine for, right? Failing that, it’s the Weapon-X look which is exactly the same, only with a silver bucket on his head.

I did this one first (just to confuse you) and I wasn’r quite loosened-up enough the ink with the brushpen yet, so I used my Platinum Carbon fountain pen.

Aaaaiiieee! (And no, I’m not talking about how bad the bear anatomy looks.) I always liked the Capcom games look of Wolverine with the splayed claws. Much more interesting than having them lined up perfectly. The bristling hair was good too.

Suddenly, black areas.

And then I made the grey wash in the background worthwhile by painting in some white snowflakes.

Next: more Exalted pieces! (Honest!)

Exalted: Flamey Shoutyman

The first from the next round of ‘Exalted’ RPG illustrations I did for The Oynx Path publishing house – who you may also know from their ‘White Wolf’ name – when I say ‘RPG’, I mean the offline, analogue kind of Role-Playing-Game that springs out of a printed book near some paper character sheets filled-in with pencils and dice clattering around, with graphics provided by our ape brains.

Exalted RPG Third Edition EX3 Solar Exalt Anima Banner 'Divine Glory' Illustration

You want to see the shouty flames bigger? Click if you can stand the heat…

Or in this case, a visual from my ape brain. So this is a ‘Solar’(fine, upstanding) ‘Exalt’(person with special powers) projecting his ‘Anima Banner’(special power lightshow aura) at the viewer. He might have just defeated one or both of those armies in the background.

Exalted Third Edition EX3 Solar Exalt Anima Banner 'Divine Gory'

Doodlin’ with noodlin’s! This was fairly simple as far as briefs go, but I still wanted to nail it if I could…

Exalted Third Edition EX3 Solar Exalt Anima Banner 'Divine Gory'

First attempt at a rough to show was a bit too close-up (the top one) so I started again. Exalted fans will also see that I started off with the wrong Exalt ‘caste-mark’ on the guy’s forehead. Exalts’ caste-marks also glow when they fire up their Anima banners.

Exalted

The same pencil rough with some colour slapped over the top (and a tiny bit of repainting on the face) to make a colour-rough to show.

Exalted

The linework that started off the finished thing! It was pointless drawing the flames of the Anima banner because they’d be ‘additive’ – rendered with light – during the digi-painting process, drawing them with the dark ‘contour-lines’ of a pencil would be silly.
Although most of the detail was going to be lost, I still had fun coming up with blazing sun motifs on the guys armour and detailing smashed-up siege engines and fallen troops.

Exalted RPG Anima Banner artwork process - pencil linework in Photoshop

A closeup of the linework before the colour palette gets unleashed…

Exalted

Colour flats! About as soon as I did these, I realised that I didn’t really need them on this piece. Still, having the blocks down to pull selections out of later on is always handy.
Once again I took to isolating the colours from the colour rough and using them as a kind of under-painting to get the brushstrokes going. The worse thing is a blank canvas, as the saying goes.

Exalted

A bit of the rough, soft painting on some of the lower layers from the piece. (Generally there are ’nuff layers going on. I discovered colour-coding the label layers in Photoshop on this series of images.)

Exalted

A quick snap from while I was painting. The goal is to pretty much obliterate the pencil lines by painting over them and turning the piece into a proper painting as a result. This guy’s face was looking a bit too manic, so I made him assume a more determined look as I went on (check the final image for the difference) this should be someone that we feel some kind of connection with – even if it’s a small one because he’s flaming us – not a gibbering maniac who looks like he’s gonna incinerate us.

Exalted RPG Anima Banner digi-paint progress - character's face

Further to my previous waffle, here’s the guy’s face changing brushstroke by brushstroke…His hair was better here, but his face was still a little too drawn (oho) and eyes too buggy. More about the firey bit in a second!

Exalted

Some of the detail going into the armour and the rest of yer man here. The gaps in here are for…

Exalted

The firey flames of fire! (The fine checkered backdrop here means it’s transparent in a series of layers.) These came from all over the place.

Exalted

Always eager to get a bit of our reckless industrial past into the drorin’s, this lot is mostly from photographs of welding sparks.

Exalted

But before you’re thinking ‘Buck Rogers in the Twenty-Fifth Century’ ending sequence, this is a similar thing but trying to get a bit of manga speedlines style rushing motion into it…
(Oh and the blue lines are guides for the dimensions of the final piece.)

Exalted RPG Third Edition EX3 Solar Exalt Anima Banner 'Divine Glory' Illustration

Last shout: here he is again, just in case you needed reminding. Click for a bigger shout…

Next up: soothing, darkened rooms!