This is Revel. He’s a wayfarer. A wanderer. He lives outside and avoids people for the most part. Let’s not call him a tramp because that wouldn’t have any romance in it. An anyway, he’s ever so pretty. In a damp hedgerow kind of way.
I had loads of fun with this, making him look a bit appealing, but still functional. (I enjoy solving problems about costume and possessions in character design, they’re problems I’m interested in that can easily be solved…) He also had to look a bit battered and run-down from all the sunlight. cold nights and dewy mornings.
Note the little drawing in the bottom left where I own up to this guy basically being my take on Snuffkin from the Moomins. Because I’d love to be Snuffkin from the Moomins. Who wouldn’t?
Certain things set down or being refined; how he wears his gear and in what order and layers.
Another stage of refining. I think the feedback was to not make him quite so weathered. (artists love drawing weathered and worn things, get them to draw something fresh or pristine and we struggle…) It might not be so obvious from the roughs but the cape is made of piece-meal bits of sackcloth.
First rough for final image. Standing stones close in.
Second rough for the final image composition, bit more space and the viewpoint slightly higher up.
A scan of the lineart drawn with a dip-pen (Tachikawa G nib like those ‘mangaka’, nib fans) and ink over pencil lines. You can see the carvings on the standing stones a bit better here than on the final image.
Watercolour greyscale texture painted on. Still imperfections in that and the linework at this stage before they got tweaked out in Photoshop. Not that any of them were huge and glaring at all, I just knew they were there, was all.
Quick grab of the colours going behind the art in Photoshop. I’ve had to make these darker to show, as the way they’re done translucently (I’m surprised the dictionary on my web browser has that as a word, I’m possibly even more impressed that it’s a word at all) in Photoshop means it hard to show them without them looking odd.
The final again, just in case you’d forgotten what it looked like. The colour approach was – as with all the other images in this series – ‘limited palette’, which might make them look like a little bit of a non-event in the world of computer colouring where amazing levels of saturation abound, but the idea was to go for a more vintage look, with more restrained use of colour.
Next: the healer!