The Samurai Tragedy of Bayushi Castle – Part 12

Hey kids, comics!

The first of a new breed of fortnightly-if-you’re lucky illustrations, I’ve decided to swerve these into the realm of comic pages.
The original aim of this series was to prove that I could actually just… Do an illustration. Now I feel I’ve managed that, it’s time to change it up a little. I’m a comic artist, but my finished pages output right now is woefully low while I write a graphic novel script and pitch, so I need to keep my hand in with the comics.
You could argue a vignette comic of an ongoing story always seems like it should be longer than just one page… Well, you might have me there, but producing work by any mindset whatsoever is still good, I reckon.

Apologies for awful smartphone pic...

The thing about comics is that you have infinite possibilities but also particular constraints of time and space. These two fold into each in this case, because in comics, time is space. Frames of story equal acrage on the page.

So initially I thought I’d get more into this, but it’s ended up being a real snapshot. Ah well.

Apologies for the even more awful smartphone pic...

Quick, bad photo of the pencils. The turnaround on these is fairly quick and I hope it all feels fairly alive to look at. The brush pen inking helps with that too, hopefully.

So the moment in question I’m depicting here is a player character in the tabletop RPG I’m running challenging an NPC to a sword duel; all stock in play for noble samurai types in the kind of campaign I’m running.

This one's alright, it had nothing to do with a smartphone.

Here’s the art without the dialogue. Along with the amount of information and story I was able to get in, even the dialogue got really heavily edited down for brevity and ease of understanding as a one-pager. (To my mind, It had to have speech balloon dialogue to qualify as a comic, y’see.)

Next time: the result of the duel! And also more fighting! POW!

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